﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameLib.Framework;
using GameLib.WorldMap;

namespace GameLib.Gameplay.Entities
{
	public class Site : IContentHost
	{
		public Site()
		{
			Content = new ContentDictionary();
		}

		public Scene Scene
		{
			get;
			private set;
		}

		public Tile Tile
		{
			get;
			private set;
		}

		#region IContentHost Members

		public ContentDictionary Content
		{
			get;
			private set;
		}

		#endregion
	}
}
